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  1. unity - How to use a Shader Graph to layer a texture over a sprite ...

    Feb 7, 2025 · 1 If you're using a Unity version prior to 2023.3.0a10, this is unfortunately unavoidable in shader graphs. The vertex colour (what you set in the SpriteRenderer 's Color property) gets …

  2. unity - How to make this Triplanar Shader Graph follow object rotation ...

    Jul 2, 2024 · The shader is mostly working, but it's not obeying object rotation. Or in other words, the accent texture rotates with the object instead of always staying on top of the object. Does anyone …

  3. How to deal with insane amount of shader variants waiting to be ...

    Since Unity 2021.2.0b7 (that is, URP 12.0.0), there has been a well known problem with absurd number of shader variants wanting to be compiled for even a somewhat simple shader (i.e. shaders …

  4. unity - How can I map a texture around a sphere without a seam?

    Jun 26, 2023 · 3 I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi-successfully …

  5. Understanding Screen Position Node in Unity Shader Graph

    Oct 7, 2020 · Note that in the Unity Shader graph node these x and y values have been shifted to keep (0.5, 0.5) at the center of the screen, presumably so that if you're using this to map a texture in …

  6. unity - How to rotate a mesh in shader graph? - Game Development …

    Apr 18, 2023 · Here's an example in URP shader graph, which expects vertex position/normal/tangent vectors in object space. Different shader graphs sometimes use different conventions, so be sure to …

  7. How to add "Visual Effect" as an active target in a Unity 6 shader graph?

    Sep 12, 2024 · 1 That option was deprecated in VFX Graph version 12 (comes with Unity 2021.2) in favor of a simple toggle in the Universal target options. From the release notes: You can now use …

  8. If UV coordinate is Vector2, then why does UV node in shader graph ...

    Dec 13, 2023 · Unity stores UVs in 0-1 space. [0,0] represents the bottom-left corner of the texture, and [1,1] represents the top-right. Values are not clamped; you can use values below 0 and above 1 if …

  9. unity - How to sample from six cubemap images for a skybox in Shader ...

    Jun 3, 2020 · Now inside your shader graph, you can add a Cubemap property, and sample it like so: Assign your custom-made cubemap to the material property. Note that you can also pre-compose …

  10. unity - Fade edges of 2D spline-mesh - Game Development Stack …

    Nov 2, 2023 · 0 I'm re-writing my Unity game in Raylib and are trying to recreate a path/road-shader I made with Shader Graph. The first picture is how it looks in Unity, with faded/blurred edges. The path …