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  1. Perlin noise - Wikipedia

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes …

  2. Understanding Perlin Noise - adrianb.io

    Aug 9, 2014 · Perlin Noise is an extremely powerful algorithm that is used often in procedural content generation. It is especially useful for games and other visual media such as movies.

  3. Perlin noise: What is it, and how to use it. - blog.hirnschall.net

    Aug 27, 2020 · Perlin noise is a type of gradient noise that can be used to generate "smooth" randomness in one or more dimensions. This is why it is often used in the movie and special …

  4. The Ultimate Perlin Noise Guide - numberanalytics.com

    Jun 15, 2025 · Learn the ins and outs of Perlin Noise and take your visual effects to the next level with this in-depth guide.

  5. Perlin Noise Explained - Cratecode

    A detailed explanation of Perlin Noise, its algorithm, and its applications in generative art and procedural generation.

  6. Perlin Noise - learn.64bitdragon.com

    Perlin noise produces good quality noise in any number of dimensions. Includes code in Python.

  7. Perlin Noise - g323hs.github.io

    Perlin noise is a gradient (smoothed) noise function developed by Ken Perlin, commonly used in computer graphics to generate natural-looking textures and effects. It produces smoothly …

  8. Learning how Perlin noise works - Huttar

    Caveat: Is that noise really Perlin? I've discovered in several places on the web, including in the writings of respected computer graphics experts, misleading references to "perlin noise" that …

  9. Perlin's approach to producing a noisy 2-dimensional terrain involves computing a random 2-dimensional gradient vector at each vertex of the grid with the eventual aim that the smoothed …

  10. Perlin Noise: Implementation, Procedural Generation, and Simplex …

    Perlin noise is a foundational algorithm in CGI, widely used to create organic textures and naturalistic details like clouds, terrain, and fire by simulating randomness in a controlled, …