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Ghost of Yotei is heading our way this October, but why did the developers decide to scrap Jin Sakai? Devs explain!
The sequel is set just under 300 years after Ghost of Tsushima, so Jin will be long dead by the beginning of the ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connel ...
The stance system from Ghost of Tsushima has been replaced in Ghost of Yotei with more weapon options, Sucker Punch has ...
The inFAMOUS series is something Sucker Punch's Nate Fox would love to see make a comeback, but as the studio operates on a one-game-at-a-time outfit, it's not possible right now.
Infamous director says he’d love to revisit the series, but Sucker Punch is busy with Ghost of Yotei
Sucker Punch game designer Nate Fox, who also helmed Ghost of Tsushima and the upcoming Yotei, was asked by Game Informer if ...
PlayStation Reveals Updates on Ghost of Yotei Recently, PlayStation held a dedicated State of Play event for Ghost of Yotei, ...
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Game Rant on MSNGhost of Yotei Directors Talk About Comparisons With Assassin's Creed ShadowsThe directors of Ghost of Yotei talk about the comparisons between the upcoming open-world game and the recent Ubisoft's ...
Sucker Punch and Sony Interactive Entertainment are celebrating the 5th anniversary of Ghost of Tsushima by giving players ...
This is especially apparent when we look back at what Sucker Punch has created in the past with both Sly Cooper and Infamous, ...
But the big draw is the exclusive, 100-ounce Ghost of Yotei popcorn bucket modeled after a traditional Japanese rice bucket.
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
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