Greg Coulthard is a self-taught CG enthusiast and YouTuber with a passion for bringing classic games into current-gen visual technology. Using Unreal Engine 5, he updates ...
No Law is a first-person shooter set in a cyber-noire city called Port Desire, and is being developed in Unreal Engine 5. The game has players taking control of Grey Harker, an ex-military veteran who ...
But three stood out for being shining examples of brilliant game development, from a technical perspective. They don't just have excellent graphics and high frame rates, but also rock-steady stability ...
Cryptopolitan on MSN
Crypto Gaming: What It Is and How It Works
Learn what crypto gaming is, how blockchain-based games work, how players earn tokens or NFTs, and where the future of Web3 ...
Ashes of Creation launched into Steam Early Access last week, and while Bradford wasn't able to hop in right away, the first ...
XDA Developers on MSN
Order of the Sinking Star is the next puzzle game from the creator of Braid and The Witness
I spoke to Jonathan Blow about Order of the Sinking Star, his new puzzle game built with his studio's new programming ...
We had the chance to talk to members of the development team, and it looks like the new pair of Tomb Raider games are coming ...
Since its introduction in 2016, the Dragon Engine has been crucial to defining the look and feel of the series. However, Ryu Ga Gotoku Studio [RGG Studio] and series executive producer Masayoshi ...
Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...
Meanwhile, there's the upcoming Amazon TV show to consider. The live-action Tomb Raider Prime Video series, which will star Game of Thrones alum Sophie Turner, will “reinvent the franchise on a ...
From MindsEye to Avowed, we analyse the 5 gaming disappointments of 2025. These AAA titles failed to deliver on their ...
In business, the power of individual leaders is an inherently hard thing to measure. It’s subjective, and it fluctuates on ...
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