This is the geometry dissolve shader I use for my spawn in and AFK effects in VRChat. VRChat has fixed eyetracking for full body tracking! I have added an untracked version to simplify the process.
What is this? This is a community-driven "OpenAPI" (formerly Swagger) specification. OpenAPI allows to define an API in YAML - a both machine and human-readable format - and then do tons of cool stuff ...