In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
Eye and hand tracking aren't new, but Apple's use of them in the Vision Pro is the best they've ever been. I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
A groundbreaking development by City University of Hong Kong and other Chinese institutes is set to change the way we interact with immersive digital environments. The team, led by Professor Xinge Yu, ...
The annual CES gadget fest may be over, but game company Valve’s just getting started. The company’s developer conference begins Wednesday, and Valve has released an experimental virtual reality user ...