When researchers ask students to test educational technology products, a consistent pattern emerges: Tools that impress adults in demos often fall flat ...
When Kate Smith’s second grade class finished their virtual field trip to a local farm, her students chose how they wanted to share what they had learned. Some kids created postcards or a poster with ...
Based on the education statistics, I should never have made it this far. The fact that I have multiple graduate degrees makes me an anomaly. Not because I was raised in poverty (which I was), but ...
Schools should provide a window through which all students can see the future they want for themselves. Students arrive in the classroom with a diverse range of needs, and helping them succeed isn’t ...
For years, educators have framed curriculum development as an expert-led process: academics map outcomes, choose materials and craft assessments, and students enter a ready-made structure. But this ...
Universal design (UD) is the design of environments and products to be usable by all people, to the greatest extent possible, without the need for adaptation. When designers apply UD principles, their ...
Across my years as a district-level coach, one word has become the mantra for effective learning: engagement. We gamify lessons, add technology, and design ever more creative activities, all in the ...
Often, instructors want students to do more than know content that is increasingly complex. Other goals may refer to students’ interaction within the larger program or within the world. Fink (2013) ...
Many new teachers step into classrooms that still reflect traditional, teacher-centered models. These classrooms often place ...
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