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Razer brought us the concept of a haptic feedback gaming chair that uses the same tech for VR controllers during CES 2022. And now Cooler Master seeks to bring us that very same concept into ...
Razer claims their chair provides up to 65,000 haptic feedback variations and can even simulate g-forces, although we’re a tad skeptical about this last claim. Related: ...
Using haptics technology, the Razer Freyja and Krazen V4 Pro vibrate your body and head for immersive gaming but they are not ...
Razer's continuing its deep dive into the world of haptic feedback. Following last year's CES concept design, Project Carol, which delivered surround sound and haptics in a gaming chair head ...
The idea is for this haptic feedback device to be compatible with most gaming and office chairs through the use of an adjustable strap system, and on a technical level, game developers will have ...
During its Razercon event, Razer announced updates to the Kraken V4 headset, a new laptop cooling pad, and the Freyja haptic pad for use with pretty much any chair. Skip to Main Content.
Arguably, haptic feedback for gaming is still in its infancy, and in time, more examples of novel uses will be found. However, there are already some titles that make great use of haptics.
Its cheaper haptic cousin was rumble feedback via vibration motors, which does add a little something but it’s more an idea of a feeling than anything relevant to real life.
HCTI can reduce the traditional clock rate of remote haptic feedback from 4,000 times per second to around 100 times per second, which is close to the human perception threshold.