As even more players flood into the video game market, developers are starting to prioritize player retention over the amount of ...
It was an event that might have slipped under the radar for many. Similarly, the event’s topic—Japanese Video Game ...
Commercial gaming in the US set a new revenue record in 2025, surpassing $78B, a nearly 10% increase over 2024.
The U.S. commercial gaming industry reached a record high in 2025, generating $78.72 billion in gross gaming revenue (GGR), a 9.2 percent increase over the previous year, according to the American ...
The Chosun Ilbo on MSN
NCSoft expands into mobile casual gaming, eyes 5 trillion won sales by 2030
NCSoft, a longstanding leader in South Korea’s gaming industry, has declared a comprehensive organizational overhaul after experiencing stagnated growth in recent years. Departing from its traditional ...
In this installment of our gaming IP newsletter, the games industry is preparing for the holiday season, but IP issues can sure be a real grinch. As it is the season of giving, let’s start by looking ...
Ryan Snow Takes the Lead Role as the Key Accounts Manager at Mirasys. His experience in the gaming sector, combined ...
Opinion
Zacks Investment Research on MSNOpinion
3 resilient gaming stocks to add amid industry pressure
The Zacks Gaming industry is being hurt by strained consumer spending, as inflation and higher costs limit discretionary play. At the same time, rising regulatory complexity and steep compliance ...
The country’s two largest gaming industry trade organizations are calling on Congress to use its legislative authority to shut down what they describe as a rapidly expanding and unregulated form of ...
Big Walk is emblematic of how Panic operates its gaming business. Sasser says there are no “hard-and-fast rules” about how it approaches the titles it works on. “It’s really just like: What will this ...
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